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Searched refs:mAssetAtlas (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DRenderState.h77 AssetAtlas& assetAtlas() { return mAssetAtlas; } in assetAtlas()
92 AssetAtlas mAssetAtlas; variable
DTextureCache.cpp43 mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE), mAssetAtlas(0) { in TextureCache()
66 mSize(0), mMaxSize(maxByteSize), mAssetAtlas(0) { in TextureCache()
129 mAssetAtlas = assetAtlas; in setAssetAtlas()
151 if (CC_LIKELY(mAssetAtlas)) { in getCachedTexture()
152 AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap); in getCachedTexture()
DRenderState.cpp41 mCaches->textureCache.setAssetAtlas(&mAssetAtlas); in onGLContextCreated()
81 mAssetAtlas.terminate(); in onGLContextDestroyed()
DTextureCache.h163 AssetAtlas* mAssetAtlas; variable