Searched refs:mAssetAtlas (Results 1 – 4 of 4) sorted by relevance
77 AssetAtlas& assetAtlas() { return mAssetAtlas; } in assetAtlas()92 AssetAtlas mAssetAtlas; variable
43 mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE), mAssetAtlas(0) { in TextureCache()66 mSize(0), mMaxSize(maxByteSize), mAssetAtlas(0) { in TextureCache()129 mAssetAtlas = assetAtlas; in setAssetAtlas()151 if (CC_LIKELY(mAssetAtlas)) { in getCachedTexture()152 AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap); in getCachedTexture()
41 mCaches->textureCache.setAssetAtlas(&mAssetAtlas); in onGLContextCreated()81 mAssetAtlas.terminate(); in onGLContextDestroyed()
163 AssetAtlas* mAssetAtlas; variable