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Searched refs:mAtlasBuffer (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DEglManager.cpp160 if (mAtlasBuffer.get()) { in setTextureAtlas()
166 mAtlasBuffer = buffer; in setTextureAtlas()
177 if (mAtlasBuffer.get()) { in initAtlas()
178 mRenderThread.renderState().assetAtlas().init(mAtlasBuffer, in initAtlas()
DEglManager.h81 sp<GraphicBuffer> mAtlasBuffer; variable