Searched refs:mAudioPatch (Results 1 – 3 of 3) sorted by relevance
58 mAudioPatch(*patch), mHandle(AUDIO_PATCH_HANDLE_NONE), in Patch()63 struct audio_patch mAudioPatch; variable
539 if (patch->mAudioPatch.num_sources != 2) { in clearPatchConnections()569 struct audio_patch *patch = &removedPatch->mAudioPatch; in releaseAudioPatch()
671 mAudioPatch = null;679 private AudioPatch mAudioPatch = null; field in TvInputHardwareManager.TvInputHardwareImpl735 if (mAudioPatch != null) { in release()736 mAudioManager.releaseAudioPatch(mAudioPatch); in release()737 mAudioPatch = null; in release()799 if (mAudioPatch != null) { in updateAudioConfigLocked()800 mAudioManager.releaseAudioPatch(mAudioPatch); in updateAudioConfigLocked()801 mAudioPatch = null; in updateAudioConfigLocked()838 AudioPatch[] audioPatchArray = new AudioPatch[] { mAudioPatch }; in updateAudioConfigLocked()914 mAudioPatch = audioPatchArray[0]; in updateAudioConfigLocked()