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Searched refs:mCurrentBuffer (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp58 mCurrentBuffer(0), in FramebufferSurface()
92 outBuffer = mCurrentBuffer; in nextBuffer()
110 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer()
118 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()
120 outBuffer = mCurrentBuffer; in nextBuffer()
152 mCurrentBuffer, fence); in onFrameCommitted()
DFramebufferSurface.h79 sp<GraphicBuffer> mCurrentBuffer; variable
/frameworks/base/libs/hwui/
DCaches.cpp75 mCurrentBuffer = meshBuffer; in init()
225 mCurrentBuffer = 0; in terminate()
382 if (mCurrentBuffer != buffer) { in bindMeshBuffer()
384 mCurrentBuffer = buffer; in bindMeshBuffer()
391 if (mCurrentBuffer) { in unbindMeshBuffer()
393 mCurrentBuffer = 0; in unbindMeshBuffer()
DCaches.h397 GLuint mCurrentBuffer; variable