Searched refs:mCurrentBuffer (Results 1 – 4 of 4) sorted by relevance
58 mCurrentBuffer(0), in FramebufferSurface()92 outBuffer = mCurrentBuffer; in nextBuffer()110 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer()118 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()120 outBuffer = mCurrentBuffer; in nextBuffer()152 mCurrentBuffer, fence); in onFrameCommitted()
79 sp<GraphicBuffer> mCurrentBuffer; variable
75 mCurrentBuffer = meshBuffer; in init()225 mCurrentBuffer = 0; in terminate()382 if (mCurrentBuffer != buffer) { in bindMeshBuffer()384 mCurrentBuffer = buffer; in bindMeshBuffer()391 if (mCurrentBuffer) { in unbindMeshBuffer()393 mCurrentBuffer = 0; in unbindMeshBuffer()
397 GLuint mCurrentBuffer; variable