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Searched refs:mCurrentCacheTexture (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DFontRenderer.cpp110 mCurrentCacheTexture = NULL; in FontRenderer()
428 mCurrentCacheTexture = mACacheTextures[0]; in initTextTexture()
540 if (texture != mCurrentCacheTexture) { in appendMeshQuadNoClip()
542 mCurrentCacheTexture = texture; in appendMeshQuadNoClip()
545 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, in appendMeshQuadNoClip()
567 if (mCurrentCacheTexture->endOfMesh()) { in appendMeshQuad()
585 if (mCurrentCacheTexture->endOfMesh()) { in appendRotatedMeshQuad()
DFontRenderer.h194 CacheTexture* mCurrentCacheTexture; variable