Searched refs:mCurrentCacheTexture (Results 1 – 2 of 2) sorted by relevance
110 mCurrentCacheTexture = NULL; in FontRenderer()428 mCurrentCacheTexture = mACacheTextures[0]; in initTextTexture()540 if (texture != mCurrentCacheTexture) { in appendMeshQuadNoClip()542 mCurrentCacheTexture = texture; in appendMeshQuadNoClip()545 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, in appendMeshQuadNoClip()567 if (mCurrentCacheTexture->endOfMesh()) { in appendMeshQuad()585 if (mCurrentCacheTexture->endOfMesh()) { in appendRotatedMeshQuad()
194 CacheTexture* mCurrentCacheTexture; variable