Searched refs:mCurrentFence (Results 1 – 2 of 2) sorted by relevance
124 mCurrentFence(Fence::NO_FENCE), in GLConsumer()151 mCurrentFence(Fence::NO_FENCE), in GLConsumer()292 mCurrentFence = Fence::NO_FENCE; in releaseTexImage()438 mCurrentFence = item.mFence; in updateAndReleaseLocked()918 return mCurrentFence; in getCurrentFence()941 if (mCurrentFence->isValid()) { in doGLFenceWaitLocked()944 int fenceFd = mCurrentFence->dup(); in doGLFenceWaitLocked()974 status_t err = mCurrentFence->waitForever( in doGLFenceWaitLocked()
381 sp<Fence> mCurrentFence; variable