Searched refs:mDitherTexture (Results 1 – 4 of 4) sorted by relevance
27 Dither::Dither(): mCaches(NULL), mInitialized(false), mDitherTexture(0) { in Dither()34 glGenTextures(1, &mDitherTexture); in bindDitherTexture()35 mCaches->bindTexture(mDitherTexture); in bindDitherTexture()74 mCaches->bindTexture(mDitherTexture); in bindDitherTexture()80 mCaches->deleteTexture(mDitherTexture); in clear()
50 GLuint mDitherTexture; variable
34 mDitherTexture(0) { in GLHelper()438 if (mDitherTexture == 0) { in getDitherTexture()446 glGenTextures(1, &mDitherTexture); in getDitherTexture()447 glBindTexture(GL_TEXTURE_2D, mDitherTexture); in getDitherTexture()459 *outTexName = mDitherTexture; in getDitherTexture()
92 GLuint mDitherTexture; variable