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Searched refs:mDrawGlStatus (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayList.h103 mDirty(dirty), mDrawGlStatus(DrawGlInfo::kStatusDone) {} in ReplayStateStruct()
106 status_t mDrawGlStatus; variable
DDisplayListOp.h136 replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty); in replay()
DOpenGLRenderer.cpp1912 return status | replayStruct.mDrawGlStatus;