Searched refs:mEglFence (Results 1 – 6 of 6) sorted by relevance
39 mEglFence(EGL_NO_SYNC_KHR), in BufferSlot()113 EGLSyncKHR mEglFence; member
426 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} in EglSlot()435 EGLSyncKHR mEglFence; member
201 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) { in freeBufferLocked()202 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence); in freeBufferLocked()203 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR; in freeBufferLocked()
321 mSlots[found].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()334 eglFence = mSlots[found].mEglFence; in dequeueBuffer()336 mSlots[found].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()505 mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR; in attachBuffer()
361 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()422 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()667 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()695 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()
311 mSlots[slot].mEglFence = eglFence; in releaseBuffer()