Home
last modified time | relevance | path

Searched refs:mEglImage (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp346 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()
392 err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop); in updateAndReleaseLocked()
433 mCurrentTextureImage = mEglSlots[buf].mEglImage; in updateAndReleaseLocked()
991 mEglSlots[slotIndex].mEglImage.clear(); in freeBufferLocked()
1059 mEglImage(EGL_NO_IMAGE_KHR), in EglImage()
1064 if (mEglImage != EGL_NO_IMAGE_KHR) { in ~EglImage()
1065 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { in ~EglImage()
1076 bool haveImage = mEglImage != EGL_NO_IMAGE_KHR; in createIfNeeded()
1080 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { in createIfNeeded()
1084 mEglImage = EGL_NO_IMAGE_KHR; in createIfNeeded()
[all …]
/frameworks/native/include/gui/
DGLConsumer.h320 EGLImageKHR mEglImage; variable
429 sp<EglImage> mEglImage; member