Searched refs:mEglImage (Results 1 – 2 of 2) sorted by relevance
346 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()392 err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop); in updateAndReleaseLocked()433 mCurrentTextureImage = mEglSlots[buf].mEglImage; in updateAndReleaseLocked()991 mEglSlots[slotIndex].mEglImage.clear(); in freeBufferLocked()1059 mEglImage(EGL_NO_IMAGE_KHR), in EglImage()1064 if (mEglImage != EGL_NO_IMAGE_KHR) { in ~EglImage()1065 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { in ~EglImage()1076 bool haveImage = mEglImage != EGL_NO_IMAGE_KHR; in createIfNeeded()1080 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { in createIfNeeded()1084 mEglImage = EGL_NO_IMAGE_KHR; in createIfNeeded()[all …]
320 EGLImageKHR mEglImage; variable429 sp<EglImage> mEglImage; member