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Searched refs:mFrameAvailableCondition (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/gui/tests/
DSurfaceTextureGLThreadToGL.h115 mFrameAvailableCondition.wait(mMutex); in waitForFrame()
137 mFrameAvailableCondition.signal(); in onFrameAvailable()
150 Condition mFrameAvailableCondition; variable
/frameworks/av/media/libstagefright/
DSurfaceMediaSource.cpp211 mFrameAvailableCondition.signal(); in stop()
301 mFrameAvailableCondition.wait(mMutex); in read()
457 mFrameAvailableCondition.broadcast(); in onFrameAvailable()
475 mFrameAvailableCondition.signal(); in onBuffersReleased()
DAudioSource.cpp158 mFrameAvailableCondition.signal(); in reset()
224 mFrameAvailableCondition.wait(mLock); in read()
363 mFrameAvailableCondition.signal(); in queueInputBuffer_l()
DCameraSource.cpp718 mFrameAvailableCondition.signal(); in reset()
825 mFrameAvailableCondition.waitRelative(mLock, in read()
899 mFrameAvailableCondition.signal(); in dataCallbackTimestamp()
/frameworks/av/include/media/stagefright/
DAudioSource.h73 Condition mFrameAvailableCondition; member
DSurfaceMediaSource.h231 Condition mFrameAvailableCondition; variable
DCameraSource.h194 Condition mFrameAvailableCondition; variable