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Searched refs:mHal (Results 1 – 25 of 71) sorted by relevance

123

/frameworks/rs/
DrsType.cpp31 memset(&mHal, 0, sizeof(mHal)); in Type()
51 t->getContext()->mHal.funcs.freeRuntimeMem(ptr); in operator delete()
56 if (mHal.state.lodCount) { in clear()
57 delete [] mHal.state.lodDimX; in clear()
58 delete [] mHal.state.lodDimY; in clear()
59 delete [] mHal.state.lodDimZ; in clear()
62 memset(&mHal, 0, sizeof(mHal)); in clear()
73 uint32_t oldLODCount = mHal.state.lodCount; in compute()
75 uint32_t l2x = rsFindHighBit(mHal.state.dimX) + 1; in compute()
76 uint32_t l2y = rsFindHighBit(mHal.state.dimY) + 1; in compute()
[all …]
DrsProgram.cpp32 mHal.state.inputElementsCount++; in Program()
35 mHal.state.constantsCount++; in Program()
38 mHal.state.texturesCount++; in Program()
42 mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount]; in Program()
43 mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount]; in Program()
44 mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; in Program()
45 mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount]; in Program()
46 mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount]; in Program()
48 mHal.state.textures = new Allocation*[mHal.state.texturesCount]; in Program()
49 mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; in Program()
[all …]
DrsMesh.cpp25 mHal.drv = NULL; in Mesh()
26 mHal.state.primitives = NULL; in Mesh()
27 mHal.state.primitivesCount = 0; in Mesh()
28 mHal.state.indexBuffers = NULL; in Mesh()
29 mHal.state.indexBuffersCount = 0; in Mesh()
30 mHal.state.vertexBuffers = NULL; in Mesh()
31 mHal.state.vertexBuffersCount = 0; in Mesh()
41 mHal.drv = NULL; in Mesh()
42 mHal.state.primitivesCount = primitivesCount; in Mesh()
43 mHal.state.indexBuffersCount = primitivesCount; in Mesh()
[all …]
DrsProgramStore.cpp29 memset(&mHal, 0, sizeof(mHal)); in ProgramStore()
31 mHal.state.ditherEnable = ditherEnable; in ProgramStore()
33 mHal.state.colorRWriteEnable = colorMaskR; in ProgramStore()
34 mHal.state.colorGWriteEnable = colorMaskG; in ProgramStore()
35 mHal.state.colorBWriteEnable = colorMaskB; in ProgramStore()
36 mHal.state.colorAWriteEnable = colorMaskA; in ProgramStore()
37 mHal.state.blendSrc = srcFunc; in ProgramStore()
38 mHal.state.blendDst = destFunc; in ProgramStore()
40 mHal.state.depthWriteEnable = depthMask; in ProgramStore()
41 mHal.state.depthFunc = depthFunc; in ProgramStore()
[all …]
DrsProgramVertex.cpp30 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen, in ProgramVertex()
35 mRSC->mHal.funcs.vertex.destroy(mRSC, this); in ~ProgramVertex()
44 if (mHal.state.constants[0] == NULL) { in setup()
49 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setup()
50 rsc, mHal.state.constants[0])); in setup()
59 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in setup()
64 rsc->mHal.funcs.vertex.setActive(rsc, this); in setup()
73 if (mHal.state.constants[0] == NULL) { in setProjectionMatrix()
78 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setProjectionMatrix()
79 rsc, mHal.state.constants[0])); in setProjectionMatrix()
[all …]
DrsFBOCache.cpp28 mHal.state.colorTargetsCount = 1; in FBOCache()
29 mHal.state.colorTargets = new Allocation*[mHal.state.colorTargetsCount]; in FBOCache()
30 mColorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount]; in FBOCache()
35 delete[] mHal.state.colorTargets; in ~FBOCache()
40 rsc->mHal.funcs.framebuffer.init(rsc, this); in init()
44 rsc->mHal.funcs.framebuffer.destroy(rsc, this); in deinit()
48 if (slot >= mHal.state.colorTargetsCount) { in bindColorTarget()
53 if (!(a->getIsTexture() || (a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT))) { in bindColorTarget()
59 mHal.state.colorTargets[slot] = a; in bindColorTarget()
71 mHal.state.depthTarget = a; in bindDepthTarget()
[all …]
DrsAllocation.cpp34 memset(&mHal, 0, sizeof(mHal)); in Allocation()
35 mHal.state.mipmapControl = RS_ALLOCATION_MIPMAP_NONE; in Allocation()
36 mHal.state.usageFlags = usages; in Allocation()
37 mHal.state.mipmapControl = mc; in Allocation()
38 mHal.state.userProvidedPtr = ptr; in Allocation()
47 a->getContext()->mHal.funcs.freeRuntimeMem(ptr); in operator delete()
54 void* allocMem = rsc->mHal.funcs.allocRuntimeMem(sizeof(Allocation), 0); in createAllocation()
63 if (!rsc->mHal.funcs.allocation.init(rsc, a, type->getElement()->getHasReferences())) { in createAllocation()
73 const Type *type = mHal.state.type; in updateCache()
74 mHal.state.yuv = type->getDimYuv(); in updateCache()
[all …]
DrsGrallocConsumer.cpp45 uint32_t y = a->mHal.drvState.lod[0].dimY; in GrallocConsumer()
47 mConsumer->setDefaultBufferSize(a->mHal.drvState.lod[0].dimX, y); in GrallocConsumer()
49 if (a->mHal.state.yuv) { in GrallocConsumer()
50 bq->setDefaultBufferFormat(a->mHal.state.yuv); in GrallocConsumer()
131 mAlloc->mHal.drvState.lod[0].mallocPtr = reinterpret_cast<uint8_t*>(bufferPointer); in lockNextBuffer()
132 mAlloc->mHal.drvState.lod[0].stride = mSlots[buf].mGraphicBuffer->getStride() * in lockNextBuffer()
133 mAlloc->mHal.state.type->getElementSizeBytes(); in lockNextBuffer()
134 mAlloc->mHal.state.nativeBuffer = mAcquiredBuffer.mGraphicBuffer->getNativeBuffer(); in lockNextBuffer()
135 mAlloc->mHal.state.timestamp = b.mTimestamp; in lockNextBuffer()
137 assert(mAlloc->mHal.drvState.lod[0].dimX == in lockNextBuffer()
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DrsSampler.cpp37 mHal.state.magFilter = magFilter; in Sampler()
38 mHal.state.minFilter = minFilter; in Sampler()
39 mHal.state.wrapS = wrapS; in Sampler()
40 mHal.state.wrapT = wrapT; in Sampler()
41 mHal.state.wrapR = wrapR; in Sampler()
42 mHal.state.aniso = aniso; in Sampler()
44 mRSC->mHal.funcs.sampler.init(mRSC, this); in Sampler()
48 mRSC->mHal.funcs.sampler.destroy(mRSC, this); in ~Sampler()
89 if (existing->mHal.state.magFilter != magFilter) continue; in getSampler()
90 if (existing->mHal.state.minFilter != minFilter ) continue; in getSampler()
[all …]
DrsType.h57 Hal mHal; variable
68 uint32_t getDimX() const {return mHal.state.dimX;} in getDimX()
69 uint32_t getDimY() const {return mHal.state.dimY;} in getDimY()
70 uint32_t getDimZ() const {return mHal.state.dimZ;} in getDimZ()
72 bool getDimFaces() const {return mHal.state.faces;} in getDimFaces()
73 uint32_t getDimYuv() const {return mHal.state.dimYuv;} in getDimYuv()
76 rsAssert(lod < mHal.state.lodCount); in getLODDimX()
77 return mHal.state.lodDimX[lod]; in getLODDimX()
80 rsAssert(lod < mHal.state.lodCount); in getLODDimY()
81 return mHal.state.lodDimY[lod]; in getLODDimY()
[all …]
DrsScriptC.cpp54 mRSC->mHal.funcs.script.invokeFreeChildren(mRSC, this); in ~ScriptC()
55 mRSC->mHal.funcs.script.destroy(mRSC, this); in ~ScriptC()
104 for (uint32_t ct=0; ct < mHal.info.exportedVariableCount; ct++) { in setupScript()
111 rsc->mHal.funcs.script.setGlobalBind(rsc, this, ct, mSlots[ct].get()); in setupScript()
133 if (mHal.info.root == NULL) { in run()
144 ALOGV("%p ScriptC::run invoking root, ptr %p", rsc, mHal.info.root); in run()
147 ret = rsc->mHal.funcs.script.invokeRoot(rsc, this); in run()
171 AString->append(mHal.info.exportedForeachFuncList[slot].first); in runForEach()
181 rsc->mHal.funcs.script.invokeForEach(rsc, this, slot, ain, aout, usr, usrBytes, sc); in runForEach()
202 AString->append(mHal.info.exportedForeachFuncList[slot].first); in runForEach()
[all …]
DrsElement.cpp30 memset(&mHal, 0, sizeof(mHal)); in Element()
40 e->getContext()->mHal.funcs.freeRuntimeMem(ptr); in operator delete()
64 delete [] mHal.state.fields; in clear()
65 delete [] mHal.state.fieldArraySizes; in clear()
66 delete [] mHal.state.fieldNames; in clear()
67 delete [] mHal.state.fieldNameLengths; in clear()
68 delete [] mHal.state.fieldOffsetBytes; in clear()
173 mHal.state.dataType = mComponent.getType(); in compute()
174 mHal.state.dataKind = mComponent.getKind(); in compute()
175 mHal.state.vectorSize = mComponent.getVectorSize(); in compute()
[all …]
DrsProgramRaster.cpp27 memset(&mHal, 0, sizeof(mHal)); in ProgramRaster()
28 mHal.state.pointSprite = pointSprite; in ProgramRaster()
29 mHal.state.cull = cull; in ProgramRaster()
30 rsc->mHal.funcs.raster.init(rsc, this); in ProgramRaster()
43 mRSC->mHal.funcs.raster.destroy(mRSC, this); in ~ProgramRaster()
53 rsc->mHal.funcs.raster.setActive(rsc, this); in setup()
85 if (existing->mHal.state.pointSprite != pointSprite) continue; in getProgramRaster()
86 if (existing->mHal.state.cull != cull) continue; in getProgramRaster()
/frameworks/rs/driver/
DrsdShader.cpp81 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) { in getExistingState()
83 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { in getExistingState()
84 Allocation *a = mRSProgram->mHal.state.textures[ct]; in getExistingState()
85 if (a && a->mHal.state.surfaceTextureID) { in getExistingState()
121 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in init()
122 initAddUserElement(mRSProgram->mHal.state.inputElements[ct], mAttribNames, in init()
125 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in init()
126 initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(), in init()
131 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) { in init()
141 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in getGLSLInputString()
[all …]
DrsdFrameBuffer.cpp33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; in setDepthAttachment()
36 if (fb->mHal.state.depthTarget != NULL) { in setDepthAttachment()
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv; in setDepthAttachment()
40 rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget, in setDepthAttachment()
48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; in setColorAttachment()
50 for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) { in setColorAttachment()
52 if (fb->mHal.state.colorTargets[i] != NULL) { in setColorAttachment()
53 color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv; in setColorAttachment()
56 rsdAllocationSyncAll(rsc, fb->mHal.state.colorTargets[i], in setColorAttachment()
69 fb->mHal.drv = fbo; in rsdFrameBufferInit()
[all …]
DrsdAllocation.cpp95 uint8_t *ptr = (uint8_t *)alloc->mHal.drvState.lod[lod].mallocPtr; in GetOffsetPtr()
96 ptr += face * alloc->mHal.drvState.faceOffset; in GetOffsetPtr()
97 ptr += zoff * alloc->mHal.drvState.lod[lod].dimY * alloc->mHal.drvState.lod[lod].stride; in GetOffsetPtr()
98 ptr += yoff * alloc->mHal.drvState.lod[lod].stride; in GetOffsetPtr()
99 ptr += xoff * alloc->mHal.state.elementSizeBytes; in GetOffsetPtr()
108 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; in Update2DTexture()
114 if (alloc->mHal.state.hasFaces) { in Update2DTexture()
124 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; in Upload2DTexture()
130 if (alloc->mHal.state.hasFaces) { in Upload2DTexture()
136 for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { in Upload2DTexture()
[all …]
DrsdMeshObj.cpp55 RsDataType dt = elem->mHal.state.fields[fieldIdx]->mHal.state.dataType; in isValidGLComponent()
63 uint32_t arraySize = elem->mHal.state.fieldArraySizes[fieldIdx]; in isValidGLComponent()
77 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()
78 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); in init()
79 for (uint32_t ct=0; ct < elem->mHal.state.fieldsCount; ct++) { in init()
100 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()
101 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); in init()
102 uint32_t stride = elem->mHal.state.elementSizeBytes; in init()
103 for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) { in init()
104 const Element *f = elem->mHal.state.fields[fieldI]; in init()
[all …]
DrsdProgram.cpp42 pv->mHal.drv = drv; in rsdProgramVertexInit()
48 for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) { in SyncProgramConstants()
49 const Allocation *a = p->mHal.state.textures[ct]; in SyncProgramConstants()
53 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv; in SyncProgramConstants()
61 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdProgramVertexSetActive()
64 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); in rsdProgramVertexSetActive()
68 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdProgramVertexDestroy()
71 if(pv->mHal.drv) { in rsdProgramVertexDestroy()
72 drv = (RsdShader*)pv->mHal.drv; in rsdProgramVertexDestroy()
89 pf->mHal.drv = drv; in rsdProgramFragmentInit()
[all …]
DrsdProgramStore.cpp46 ps->mHal.drv = drv; in rsdProgramStoreInit()
49 switch (ps->mHal.state.depthFunc) { in rsdProgramStoreInit()
80 if ((ps->mHal.state.blendSrc == RS_BLEND_SRC_ONE) && in rsdProgramStoreInit()
81 (ps->mHal.state.blendDst == RS_BLEND_DST_ZERO)) { in rsdProgramStoreInit()
85 switch (ps->mHal.state.blendSrc) { in rsdProgramStoreInit()
118 switch (ps->mHal.state.blendDst) { in rsdProgramStoreInit()
152 ps->mHal.drv = NULL; in rsdProgramStoreInit()
157 DrvProgramStore *drv = (DrvProgramStore *)ps->mHal.drv; in rsdProgramStoreSetActive()
159 RSD_CALL_GL(glColorMask, ps->mHal.state.colorRWriteEnable, in rsdProgramStoreSetActive()
160 ps->mHal.state.colorGWriteEnable, in rsdProgramStoreSetActive()
[all …]
DrsdBcc.cpp45 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdScriptInit()
51 script->mHal.drv = cs; in rsdScriptInit()
57 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdInitIntrinsic()
62 s->mHal.drv = cs; in rsdInitIntrinsic()
76 RsdCpuReference::CpuScript *cs = (RsdCpuReference::CpuScript *)s->mHal.drv; in rsdScriptInvokeForEach()
90 RsdCpuReference::CpuScript *cs = (RsdCpuReference::CpuScript *)s->mHal.drv; in rsdScriptInvokeForEachMulti()
96 RsdCpuReference::CpuScript *cs = (RsdCpuReference::CpuScript *)s->mHal.drv; in rsdScriptInvokeRoot()
101 RsdCpuReference::CpuScript *cs = (RsdCpuReference::CpuScript *)s->mHal.drv; in rsdScriptInvokeInit()
106 RsdCpuReference::CpuScript *cs = (RsdCpuReference::CpuScript *)s->mHal.drv; in rsdScriptInvokeFreeChildren()
114 RsdCpuReference::CpuScript *cs = (RsdCpuReference::CpuScript *)s->mHal.drv; in rsdScriptInvokeFunction()
[all …]
DrsdMesh.cpp32 if(m->mHal.drv) { in rsdMeshInit()
33 drv = (RsdMeshObj*)m->mHal.drv; in rsdMeshInit()
37 m->mHal.drv = drv; in rsdMeshInit()
42 if(m->mHal.drv) { in rsdMeshDraw()
43 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdMeshDraw()
48 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; in rsdMeshDraw()
54 if(m->mHal.drv) { in rsdMeshDestroy()
55 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; in rsdMeshDestroy()
/frameworks/rs/driver/runtime/
Drs_element.c13 return element->mHal.state.fieldsCount; in rsElementGetSubElementCount()
19 if (element == NULL || index >= element->mHal.state.fieldsCount) { in rsElementGetSubElement()
23 rs_element returnElem = {element->mHal.state.fields[index]}; in rsElementGetSubElement()
30 if (element == NULL || index >= element->mHal.state.fieldsCount) { in rsElementGetSubElementNameLength()
33 return element->mHal.state.fieldNameLengths[index]; in rsElementGetSubElementNameLength()
39 if (element == NULL || index >= element->mHal.state.fieldsCount || in rsElementGetSubElementName()
44 uint32_t numToCopy = element->mHal.state.fieldNameLengths[index]; in rsElementGetSubElementName()
51 const char *nameSource = element->mHal.state.fieldNames[index]; in rsElementGetSubElementName()
61 if (element == NULL || index >= element->mHal.state.fieldsCount) { in rsElementGetSubElementArraySize()
64 return element->mHal.state.fieldArraySizes[index]; in rsElementGetSubElementArraySize()
[all …]
Drs_program.c16 return prog->mHal.state.depthFunc; in rsgProgramStoreGetDepthFunc()
25 return prog->mHal.state.depthWriteEnable; in rsgProgramStoreIsDepthMaskEnabled()
34 return prog->mHal.state.colorRWriteEnable; in rsgProgramStoreIsColorMaskRedEnabled()
43 return prog->mHal.state.colorGWriteEnable; in rsgProgramStoreIsColorMaskGreenEnabled()
52 return prog->mHal.state.colorBWriteEnable; in rsgProgramStoreIsColorMaskBlueEnabled()
61 return prog->mHal.state.colorAWriteEnable; in rsgProgramStoreIsColorMaskAlphaEnabled()
70 return prog->mHal.state.blendSrc; in rsgProgramStoreGetBlendSrcFunc()
79 return prog->mHal.state.blendDst; in rsgProgramStoreGetBlendDstFunc()
88 return prog->mHal.state.ditherEnable; in rsgProgramStoreIsDitherEnabled()
100 return prog->mHal.state.pointSprite; in rsgProgramRasterIsPointSpriteEnabled()
[all …]
Drs_allocation.c8 return alloc->mHal.drvState.lod[0].dimX; in rsAllocationGetDimX()
14 return alloc->mHal.drvState.lod[0].dimY; in rsAllocationGetDimY()
20 return alloc->mHal.drvState.lod[0].dimZ; in rsAllocationGetDimZ()
26 return alloc->mHal.state.hasMipmaps; in rsAllocationGetDimLOD()
32 return alloc->mHal.state.hasFaces; in rsAllocationGetDimFaces()
43 Type_t *type = (Type_t *)alloc->mHal.state.type; in rsAllocationGetElement()
44 rs_element returnElem = {type->mHal.state.element}; in rsAllocationGetElement()
110 uint8_t *p = (uint8_t *)alloc->mHal.drvState.lod[0].mallocPtr; in rsOffset()
112 const uint32_t stride = (uint32_t)alloc->mHal.drvState.lod[0].stride; in rsOffset()
113 const uint32_t dimY = alloc->mHal.drvState.lod[0].dimY; in rsOffset()
[all …]
Drs_mesh.c16 return mesh->mHal.state.vertexBuffersCount; in rsgMeshGetVertexAllocationCount()
25 return mesh->mHal.state.primitivesCount; in rsgMeshGetPrimitiveCount()
31 if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount) { in rsgMeshGetVertexAllocation()
35 rs_allocation returnAlloc = {mesh->mHal.state.vertexBuffers[index]}; in rsgMeshGetVertexAllocation()
42 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) { in rsgMeshGetIndexAllocation()
46 rs_allocation returnAlloc = {mesh->mHal.state.indexBuffers[index]}; in rsgMeshGetIndexAllocation()
53 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) { in rsgMeshGetPrimitive()
56 return mesh->mHal.state.primitives[index]; in rsgMeshGetPrimitive()

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