Searched refs:mItemDirection (Results 1 – 4 of 4) sorted by relevance
54 int mItemDirection; field in LayoutState84 mCurrentPosition += mItemDirection; in next()
518 mLayoutState.mCurrentPosition += mLayoutState.mItemDirection;533 mLayoutState.mCurrentPosition += mLayoutState.mItemDirection;848 mLayoutState.mItemDirection = mShouldReverseLayout ? LayoutState.ITEM_DIRECTION_HEAD : in updateLayoutStateToFillEnd()863 mLayoutState.mItemDirection = mShouldReverseLayout ? LayoutState.ITEM_DIRECTION_TAIL : in updateLayoutStateToFillStart()1067 mLayoutState.mItemDirection = mShouldReverseLayout ? LayoutState.ITEM_DIRECTION_HEAD in updateLayoutState()1069 mLayoutState.mCurrentPosition = getPosition(child) + mLayoutState.mItemDirection; in updateLayoutState()1078 mLayoutState.mItemDirection = mShouldReverseLayout ? LayoutState.ITEM_DIRECTION_TAIL in updateLayoutState()1080 mLayoutState.mCurrentPosition = getPosition(child) + mLayoutState.mItemDirection; in updateLayoutState()1807 int mItemDirection; field in LayoutState1860 mCurrentPosition += mItemDirection; in next()[all …]
580 mLayoutState.mCurrentPosition += mLayoutState.mItemDirection;588 mLayoutState.mCurrentPosition += mLayoutState.mItemDirection;1239 mLayoutState.mItemDirection = mShouldReverseLayout ? ITEM_DIRECTION_TAIL1257 mLayoutState.mItemDirection = mShouldReverseLayout ? ITEM_DIRECTION_HEAD1434 if (lp.mFullSpan && layoutState.mItemDirection == ITEM_DIRECTION_HEAD) {1833 mLayoutState.mItemDirection = mShouldReverseLayout ? ITEM_DIRECTION_HEAD1838 mLayoutState.mItemDirection = mShouldReverseLayout ? ITEM_DIRECTION_TAIL1842 mLayoutState.mCurrentPosition = referenceChildPosition + mLayoutState.mItemDirection;
335 layoutState.mItemDirection == LayoutState.ITEM_DIRECTION_TAIL; in layoutChunk()