Searched refs:mOwnInBuffer (Results 1 – 2 of 2) sorted by relevance
283 mOwnInBuffer = ownsBuffer;375 bool mOwnInBuffer; // true if the chain owns its input buffer variable
1338 mOwnInBuffer(false), mVolumeCtrlIdx(-1), mLeftVolume(UINT_MAX), mRightVolume(UINT_MAX), in EffectChain()1351 if (mOwnInBuffer) { in ~EffectChain()