Searched refs:mPlayingState (Results 1 – 1 of 1) sorted by relevance
155 int mPlayingState = STOPPED; field in ValueAnimator595 if (mPlayingState != RUNNING) { in setCurrentFraction()597 mPlayingState = SEEKED; in setCurrentFraction()613 if (!mInitialized || mPlayingState == STOPPED) { in getCurrentPlayTime()1028 int prevPlayingState = mPlayingState; in start()1029 mPlayingState = STOPPED; in start()1041 mPlayingState = STOPPED; in start()1058 if (mPlayingState != STOPPED in cancel()1112 return (mPlayingState == RUNNING || mRunning); in isRunning()1130 if (mPlayingState == RUNNING) { in reverse()[all …]