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Searched refs:mPrefetechedLayers (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp160 if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) { in prepareTree()
282 if (mPrefetechedLayers.erase(node)) { in markLayerInUse()
294 if (mPrefetechedLayers.size()) { in freePrefetechedLayers()
296 std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode); in freePrefetechedLayers()
297 mPrefetechedLayers.clear(); in freePrefetechedLayers()
325 mPrefetechedLayers.insert(node); in buildLayer()
DCanvasContext.h137 std::set<RenderNode*> mPrefetechedLayers; variable