Searched refs:mProducerEglContext (Results 1 – 3 of 3) sorted by relevance
/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureGLToGL.h | 32 mProducerEglContext(EGL_NO_CONTEXT) { in SurfaceTextureGLToGLTest() 43 mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig, in SetUp() 46 ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); in SetUp() 50 if (mProducerEglContext != EGL_NO_CONTEXT) { in TearDown() 51 eglDestroyContext(mEglDisplay, mProducerEglContext); in TearDown() 60 EGLContext mProducerEglContext; variable
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D | SurfaceTextureGLToGL_test.cpp | 37 mProducerEglSurface, mProducerEglContext)); in TEST_F() 88 mProducerEglSurface, mProducerEglContext)); in TEST_F() 157 mProducerEglSurface, mProducerEglContext)); in TEST_F() 165 mProducerEglSurface, mProducerEglContext)); in TEST_F() 202 mProducerEglSurface, mProducerEglContext)); in TEST_F() 210 mProducerEglSurface, mProducerEglContext)); in TEST_F() 253 mProducerEglSurface, mProducerEglContext)); in TEST_F() 290 mProducerEglSurface, mProducerEglContext)); in TEST_F() 335 mProducerEglSurface, mProducerEglContext)); in TEST_F() 395 mProducerEglSurface, mProducerEglContext)); in TEST_F() [all …]
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D | SurfaceTextureGLThreadToGL.h | 68 mProducerEglContext = producerEglContext; in setEglObjects() 73 mProducerEglSurface, mProducerEglContext); in threadLoop() 89 EGLContext mProducerEglContext; variable 173 mProducerEglContext); in runProducerThread()
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