Searched refs:mPropX (Results 1 – 1 of 1) sorted by relevance
71 private CanvasProperty<Float> mPropX; field in Ripple237 c.drawCircle(mPropX, mPropY, mPropRadius, mPropPaint); in drawHardware()372 mPropX = CanvasProperty.createFloat(startX); in startPendingHardwareExit()381 final RenderNodeAnimator xAnim = new RenderNodeAnimator(mPropX, mOuterX); in startPendingHardwareExit()