Searched refs:mPropY (Results 1 – 1 of 1) sorted by relevance
72 private CanvasProperty<Float> mPropY; field in Ripple237 c.drawCircle(mPropX, mPropY, mPropRadius, mPropPaint); in drawHardware()373 mPropY = CanvasProperty.createFloat(startY); in startPendingHardwareExit()387 final RenderNodeAnimator yAnim = new RenderNodeAnimator(mPropY, mOuterY); in startPendingHardwareExit()