Searched refs:mReallocBuffer (Results 1 – 1 of 1) sorted by relevance
43 , mReallocBuffer(0) in VertexBuffer()62 TYPE* reallocBuffer = (TYPE*)mReallocBuffer; in alloc()64 if (mReallocBuffer != mBuffer) { in alloc()68 mReallocBuffer = reallocBuffer + vertexCount; in alloc()74 mReallocBuffer = mBuffer = (void*)new TYPE[vertexCount]; in alloc()171 void* mReallocBuffer; // used for multi-allocation variable