Searched refs:mRebuildShader (Results 1 – 1 of 1) sorted by relevance
431 state.mRebuildShader = true; in setTileModeXY()496 if (state.mRebuildShader) { in draw()507 state.mRebuildShader = false; in draw()888 boolean mRebuildShader; field in BitmapDrawable.BitmapState907 mRebuildShader = bitmapState.mRebuildShader; in BitmapState()