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Searched refs:mRootRenderNode (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp50 , mRootRenderNode(rootRenderNode) { in CanvasContext()
164 mRootRenderNode->prepareTree(info); in prepareTree()
236 status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds); in draw()
339 mRootRenderNode->destroyHardwareResources(); in destroyHardwareResources()
DCanvasContext.h133 const sp<RenderNode> mRootRenderNode; variable