Searched refs:mRunningAnimations (Results 1 – 4 of 4) sorted by relevance
63 ArrayList<RenderNodeAnimator> mRunningAnimations = new ArrayList<RenderNodeAnimator>(); field in CirclePropActivity.CircleView98 for (int i = 0; i < mRunningAnimations.size(); i++) { in performClick()99 mRunningAnimations.get(i).cancel(); in performClick()101 mRunningAnimations.clear(); in performClick()105 mRunningAnimations.add(new RenderNodeAnimator( in performClick()108 mRunningAnimations.add(new RenderNodeAnimator( in performClick()111 mRunningAnimations.add(new RenderNodeAnimator( in performClick()114 mRunningAnimations.add(new RenderNodeAnimator( in performClick()118 mRunningAnimations.add(new RenderNodeAnimator( in performClick()122 mRunningAnimations.add(new RenderNodeAnimator( in performClick()[all …]
66 private final HashSet<Animator> mRunningAnimations = new HashSet<>(); field in KeyButtonRipple196 mTmpArray.addAll(mRunningAnimations); in cancelAnimations()203 mRunningAnimations.clear(); in cancelAnimations()223 mRunningAnimations.add(scaleAnimator); in enterSoftware()232 mRunningAnimations.add(alphaAnimator); in exitSoftware()323 mRunningAnimations.add(startAnim); in enterHardware()324 mRunningAnimations.add(endAnim); in enterHardware()339 mRunningAnimations.add(opacityAnim); in exitHardware()348 mRunningAnimations.remove(animation);349 if (mRunningAnimations.isEmpty() && !mPressed) {
49 private final ArrayList<RenderNodeAnimator> mRunningAnimations = field in Ripple401 mRunningAnimations.add(radiusAnim); in startPendingHardwareExit()402 mRunningAnimations.add(opacityAnim); in startPendingHardwareExit()403 mRunningAnimations.add(xAnim); in startPendingHardwareExit()404 mRunningAnimations.add(yAnim); in startPendingHardwareExit()526 final ArrayList<RenderNodeAnimator> runningAnimations = mRunningAnimations; in cancelHardwareAnimations()
52 private final ArrayList<RenderNodeAnimator> mRunningAnimations = field in RippleBackground301 mRunningAnimations.add(outerFadeOutAnim); in startPendingHardwareExit()316 mRunningAnimations.add(outerOpacityAnim); in startPendingHardwareExit()416 final ArrayList<RenderNodeAnimator> runningAnimations = mRunningAnimations; in cancelHardwareAnimations()