Searched refs:mShadowStripsIndices (Results 1 – 2 of 2) sorted by relevance
93 mShadowStripsIndices = 0; in init()232 glDeleteBuffers(1, &mShadowStripsIndices); in terminate()233 mShadowStripsIndices = 0; in terminate()435 if (!mShadowStripsIndices) { in bindShadowIndicesBuffer()438 glGenBuffers(1, &mShadowStripsIndices); in bindShadowIndicesBuffer()439 bool force = bindIndicesBufferInternal(mShadowStripsIndices); in bindShadowIndicesBuffer()447 return bindIndicesBufferInternal(mShadowStripsIndices); in bindShadowIndicesBuffer()
421 GLuint mShadowStripsIndices; variable