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Searched refs:mSkipInOrderDraw (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.cpp542 opState->mSkipInOrderDraw = true; in computeOrderingImpl()
547 opState->mSkipInOrderDraw = false; in computeOrderingImpl()
650 childOp->mSkipInOrderDraw = true; in buildZSortedChildList()
653 childOp->mSkipInOrderDraw = false; in buildZSortedChildList()
783 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone in issueOperationsOf3dChildren()
785 childOp->mSkipInOrderDraw = true; in issueOperationsOf3dChildren()
844 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone in issueOperationsOfProjectedChildren()
846 childOp->mSkipInOrderDraw = true; in issueOperationsOfProjectedChildren()
DDisplayListOp.h1481 if (mRenderNode->isRenderable() && !mSkipInOrderDraw) { in defer()
1488 if (mRenderNode->isRenderable() && !mSkipInOrderDraw) { in replay()
1530 bool mSkipInOrderDraw; variable