Searched refs:mSkipInOrderDraw (Results 1 – 2 of 2) sorted by relevance
542 opState->mSkipInOrderDraw = true; in computeOrderingImpl()547 opState->mSkipInOrderDraw = false; in computeOrderingImpl()650 childOp->mSkipInOrderDraw = true; in buildZSortedChildList()653 childOp->mSkipInOrderDraw = false; in buildZSortedChildList()783 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone in issueOperationsOf3dChildren()785 childOp->mSkipInOrderDraw = true; in issueOperationsOf3dChildren()844 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone in issueOperationsOfProjectedChildren()846 childOp->mSkipInOrderDraw = true; in issueOperationsOfProjectedChildren()
1481 if (mRenderNode->isRenderable() && !mSkipInOrderDraw) { in defer()1488 if (mRenderNode->isRenderable() && !mSkipInOrderDraw) { in replay()1530 bool mSkipInOrderDraw; variable