Searched refs:mTexTarget (Results 1 – 2 of 2) sorted by relevance
132 mTexTarget(texTarget), in GLConsumer()159 mTexTarget(texTarget), in GLConsumer()213 glBindTexture(mTexTarget, mTexName); in updateTexImage()226 glBindTexture(mTexTarget, mTexName); in updateTexImage()457 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()471 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()478 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()487 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()616 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext()722 return mTexTarget; in getCurrentTextureTarget()
421 const uint32_t mTexTarget; variable