Searched refs:mTextDisplayLists (Results 1 – 1 of 1) sorted by relevance
153 TextDisplayList[] mTextDisplayLists; field in Editor300 if (mTextDisplayLists != null) { in destroyDisplayListsData()301 for (int i = 0; i < mTextDisplayLists.length; i++) { in destroyDisplayListsData()302 RenderNode displayList = mTextDisplayLists[i] != null in destroyDisplayListsData()303 ? mTextDisplayLists[i].displayList : null; in destroyDisplayListsData()1333 if (mTextDisplayLists == null) { in drawHardwareAccelerated()1334 mTextDisplayLists = ArrayUtils.emptyArray(TextDisplayList.class); in drawHardwareAccelerated()1358 if (mTextDisplayLists[blockIndex] == null) { in drawHardwareAccelerated()1359 mTextDisplayLists[blockIndex] = in drawHardwareAccelerated()1363 … final boolean blockDisplayListIsInvalid = mTextDisplayLists[blockIndex].needsRecord(); in drawHardwareAccelerated()[all …]