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Searched refs:mTextureUnit (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DCaches.cpp89 mTextureUnit = 0; in init()
528 if (mTextureUnit != textureUnit) { in activeTexture()
530 mTextureUnit = textureUnit; in activeTexture()
535 mTextureUnit = -1; in resetActiveTexture()
539 if (mBoundTextures[mTextureUnit] != texture) { in bindTexture()
541 mBoundTextures[mTextureUnit] = texture; in bindTexture()
DCaches.h407 GLuint mTextureUnit; variable
DOpenGLRenderer.h1001 GLuint mTextureUnit; variable
DOpenGLRenderer.cpp1576 mTextureUnit = 0;
1760 SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
1818 mTextureUnit++;
1824 mTextureUnit++;