Searched refs:mTextureUnit (Results 1 – 4 of 4) sorted by relevance
89 mTextureUnit = 0; in init()528 if (mTextureUnit != textureUnit) { in activeTexture()530 mTextureUnit = textureUnit; in activeTexture()535 mTextureUnit = -1; in resetActiveTexture()539 if (mBoundTextures[mTextureUnit] != texture) { in bindTexture()541 mBoundTextures[mTextureUnit] = texture; in bindTexture()
407 GLuint mTextureUnit; variable
1001 GLuint mTextureUnit; variable
1576 mTextureUnit = 0;1760 SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);1818 mTextureUnit++;1824 mTextureUnit++;