Searched refs:mTileModeX (Results 1 – 2 of 2) sorted by relevance
368 return mBitmapState.mTileModeX; in getTileModeX()411 setTileModeXY(mBitmapState.mTileModeX, mode); in setTileModeY()428 if (state.mTileModeX != xmode || state.mTileModeY != ymode) { in setTileModeXY()429 state.mTileModeX = xmode; in setTileModeXY()497 final Shader.TileMode tmx = state.mTileModeX; in draw()571 if (mBitmapState.mTileModeX == null && mBitmapState.mTileModeY == null) { in updateDstRectAndInsetsIfDirty()882 Shader.TileMode mTileModeX = null; field in BitmapDrawable.BitmapState902 mTileModeX = bitmapState.mTileModeX; in BitmapState()
91 private final TileMode mTileModeX; field in BitmapShader_Delegate.BitmapShaderPaint97 mTileModeX = tileModeX; in BitmapShaderPaint()190 int x = getCoordinate(Math.round(fx), mImage.getWidth(), mTileModeX); in getColor()