Searched refs:mTileModeY (Results 1 – 2 of 2) sorted by relevance
379 return mBitmapState.mTileModeY; in getTileModeY()395 setTileModeXY(mode, mBitmapState.mTileModeY); in setTileModeX()428 if (state.mTileModeX != xmode || state.mTileModeY != ymode) { in setTileModeXY()430 state.mTileModeY = ymode; in setTileModeXY()498 final Shader.TileMode tmy = state.mTileModeY; in draw()571 if (mBitmapState.mTileModeX == null && mBitmapState.mTileModeY == null) { in updateDstRectAndInsetsIfDirty()883 Shader.TileMode mTileModeY = null; field in BitmapDrawable.BitmapState903 mTileModeY = bitmapState.mTileModeY; in BitmapState()
92 private final TileMode mTileModeY; field in BitmapShader_Delegate.BitmapShaderPaint98 mTileModeY = tileModeY; in BitmapShaderPaint()191 int y = getCoordinate(Math.round(fy), mImage.getHeight(), mTileModeY); in getColor()