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Searched refs:mUniformNames (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShader.h58 const android::String8 & getUniformName(uint32_t i) const {return mUniformNames[i];} in getUniformName()
116 android::String8 *mUniformNames; variable
DrsdShader.cpp58 delete[] mUniformNames; in ~RsdShader()
68 mUniformNames = NULL; in initMemberVars()
127 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); in init()
132 mUniformNames[uniformCount].setTo("UNI_"); in init()
133 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]); in init()
591 mUniformNames = new String8[mUniformCount]; in initAttribAndUniformArray()