Searched refs:mVertexCount (Results 1 – 4 of 4) sorted by relevance
37 , mVertexCount(0) in VertexBuffer()61 if (mVertexCount) { in alloc()72 mVertexCount = vertexCount; in alloc()73 mByteCount = mVertexCount * sizeof(TYPE); in alloc()110 if (!mVertexCount) {116 if (vertexCount == 0) vertexCount = mVertexCount;129 unsigned int getVertexCount() const { return mVertexCount; } in getVertexCount()136 mVertexCount = MathUtils::min(newCount, mAllocatedVertexCount); in updateVertexCount()145 TYPE* end = (TYPE*)mBuffer + mVertexCount; in createDegenerateSeparators()163 unsigned int mVertexCount; variable
22 : mVertexCount(vertexCount), mVertexSize(vertexSize), mTexCoordsSize(texCoordSize), in Mesh()54 return mVertexCount; in getVertexCount()
90 size_t mVertexCount; variable
49 private int mVertexCount = 4; field in ImageShader550 mVertexCount = count; in setVertexCount()554 return mVertexCount; in getVertexCount()665 GLES20.glDrawArrays(mDrawMode, 0, mVertexCount); in render()