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Searched refs:mat4 (Results 1 – 25 of 43) sorted by relevance

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/frameworks/native/libs/ui/tests/
Dmat_test.cpp33 mat4 m0; in TEST_F()
34 EXPECT_EQ(sizeof(mat4), sizeof(float)*16); in TEST_F()
38 mat4 m0; in TEST_F()
39 mat4 m1(2); in TEST_F()
48 mat4 m0; in TEST_F()
66 mat4 m1(2); in TEST_F()
67 mat4 m2(vec4(2)); in TEST_F()
68 mat4 m3(m2); in TEST_F()
74 mat4 m4(vec4(1), vec4(2), vec4(3), vec4(4)); in TEST_F()
78 mat4 m0; in TEST_F()
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/frameworks/native/services/surfaceflinger/Effects/
DDaltonizer.cpp43 const mat4& Daltonizer::operator()() { in operator ()()
53 const mat4 rgb2xyz( 0.4124, 0.2126, 0.0193, 0, in update()
59 const mat4 xyz2lms( 0.7328,-0.7036, 0.0030, 0, in update()
65 const mat4 rgb2lms(xyz2lms*rgb2xyz); in update()
68 const mat4 lms2rgb(inverse(rgb2lms)); in update()
97 const mat4 lms2lmsp( 0.0000, 0.0000, 0.0000, 0, in update()
103 const mat4 lms2lmsd( 1.0000, -p0.x / p0.y, 0.0000, 0, in update()
109 const mat4 lms2lmst( 1.0000, 0.0000, -p1.x / p1.z, 0, in update()
121 const mat4 errp( 1.0, 0.7, 0.7, 0, in update()
127 const mat4 errd( 1.0, 0.0, 0.0, 0, in update()
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DDaltonizer.h47 const mat4& operator()();
55 mat4 mColorTransform;
/frameworks/base/libs/hwui/
DSkiaShader.h54 static void setupProgram(Caches* caches, const mat4& modelViewMatrix,
64 static void setupProgram(Caches* caches, const mat4& modelViewMatrix, in setupProgram()
77 static void setupProgram(Caches* caches, const mat4& modelViewMatrix,
88 static void setupProgram(Caches* caches, const mat4& modelViewMatrix,
101 static void setupProgram(Caches* caches, const mat4& modelViewMatrix,
112 static void setupProgram(Caches* caches, const mat4& modelViewMatrix,
DSkiaShader.cpp71 static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix, in computeScreenSpaceMatrix()
72 const SkMatrix& localMatrix, const mat4& modelViewMatrix) { in computeScreenSpaceMatrix()
73 mat4 shaderMatrix; in computeScreenSpaceMatrix()
139 typedef void (*setupProgramProc)(Caches* caches, const mat4& modelViewMatrix,
155 void SkiaShader::setupProgram(Caches* caches, const mat4& modelViewMatrix, in setupProgram()
170 void SkiaLayerShader::setupProgram(Caches* caches, const mat4& modelViewMatrix, in setupProgram()
183 mat4 textureTransform; in setupProgram()
263 void SkiaBitmapShader::setupProgram(Caches* caches, const mat4& modelViewMatrix, in setupProgram()
284 mat4 textureTransform; in setupProgram()
366 void SkiaGradientShader::setupProgram(Caches* caches, const mat4& modelViewMatrix, in setupProgram()
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DProgram.cpp156 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, in set()
157 const mat4& transformMatrix, bool offset) { in set()
162 mat4 p(projectionMatrix); in set()
175 mat4 t(transformMatrix); in set()
DPathTessellator.h54 const mat4& transform, VertexBuffer& vertexBuffer);
68 const mat4& transform, VertexBuffer& vertexBuffer);
82 const mat4& transform, VertexBuffer& vertexBuffer);
DLayer.h269 inline mat4& getTexTransform() { in getTexTransform()
273 inline mat4& getTransform() { in getTransform()
408 mat4 texTransform;
413 mat4 transform;
418 mat4 cachedInvTransformInWindow;
DProgram.h360 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
361 const mat4& transformMatrix, bool offset = false);
434 mat4 mProjection;
DSnapshot.h230 mat4* transform;
298 mat4 mOrthoMatrix;
306 mat4 mTransformRoot;
DMatrix.cpp481 len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX]; in decomposeScale()
482 sx = copysignf(sqrtf(len), data[mat4::kScaleX]); in decomposeScale()
483 len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY]; in decomposeScale()
484 sy = copysignf(sqrtf(len), data[mat4::kScaleY]); in decomposeScale()
DRenderNode.cpp467 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { in applyViewPropertyTransforms()
472 mat4 stat(*properties().getStaticMatrix()); in applyViewPropertyTransforms()
475 mat4 anim(*properties().getAnimationMatrix()); in applyViewPropertyTransforms()
488 mat4 true3dMat; in applyViewPropertyTransforms()
523 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity()); in computeOrdering()
531 const mat4* transformFromProjectionSurface) { in computeOrderingImpl()
559 const mat4* projectionTransform = NULL; in computeOrderingImpl()
568 projectionTransform = &mat4::identity(); in computeOrderingImpl()
670 mat4 shadowMatrixXY(transformFromParent); in issueDrawShadowOperation()
674 mat4 shadowMatrixZ(transformFromParent); in issueDrawShadowOperation()
DRenderNode.h180 void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
200 const mat4* transformFromProjectionSurface);
DShadowTessellator.h76 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
DOpenGLRenderer.h324 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
597 const float right, const float bottom, const mat4 transform);
895 void setupDrawTextureTransformUniforms(mat4& transform);
963 mat4 mModelViewMatrix;
DSnapshot.cpp181 mat4 inverse; in getLocalClip()
206 mat4 inverse; in resetTransform()
/frameworks/native/services/surfaceflinger/RenderEngine/
DDescription.h52 mat4 mProjectionMatrix;
55 mat4 mColorMatrix;
67 void setProjectionMatrix(const mat4& mtx);
68 void setColorMatrix(const mat4& mtx);
DDescription.cpp80 void Description::setProjectionMatrix(const mat4& mtx) { in setProjectionMatrix()
85 void Description::setColorMatrix(const mat4& mtx) { in setColorMatrix()
86 const mat4 identity; in setColorMatrix()
DGLES20RenderEngine.cpp95 mat4 m; in setViewportAndProjection()
97 m = mat4::ortho(l, r, t, b, 0, 1); in setViewportAndProjection()
99 m = mat4::ortho(l, r, b, t, 0, 1); in setViewportAndProjection()
108 m = mat4::rotate(rot90InRadians, vec3(0,0,1)) * m; in setViewportAndProjection()
111 m = mat4::rotate(rot90InRadians * 2.0f, vec3(0,0,1)) * m; in setViewportAndProjection()
114 m = mat4::rotate(rot90InRadians * 3.0f, vec3(0,0,1)) * m; in setViewportAndProjection()
246 void GLES20RenderEngine::beginGroup(const mat4& colorTransform) { in beginGroup()
311 mState.setColorMatrix(mat4()); in endGroup()
DTexture.h31 mat4 mTextureMatrix;
49 const mat4& getMatrix() const;
DTexture.cpp43 mTextureMatrix = mat4(matrix); in setMatrix()
63 const mat4& Texture::getMatrix() const { in getMatrix()
DGLES20RenderEngine.h51 mat4 colorTransform;
80 virtual void beginGroup(const mat4& colorTransform);
DGLES11RenderEngine.h65 virtual void beginGroup(const mat4& colorTransform);
/frameworks/base/core/res/res/raw/
Dcolor_fade_vert.vert1 uniform mat4 proj_matrix;
2 uniform mat4 tex_matrix;
/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
Dshaderarrayv.glsl13 mat4 model0 = UNI_model[0];

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