Searched refs:maxDistance (Results 1 – 6 of 6) sorted by relevance
106 float maxDistance) { in apply() argument108 maxDistance); in apply()125 float velocity, float maxDistance) { in apply() argument127 maxDistance); in apply()133 float endValue, float velocity, float maxDistance) { in getProperties() argument135 * Math.sqrt(Math.abs(endValue - currValue) / maxDistance)); in getProperties()173 float velocity, float maxDistance) { in applyDismissing() argument175 maxDistance); in applyDismissing()193 float velocity, float maxDistance) { in applyDismissing() argument195 maxDistance); in applyDismissing()[all …]
56 SLmillimeter minDistance, SLmillimeter maxDistance) in I3DSource_SetRolloffDistances() argument61 (minDistance <= maxDistance) && (maxDistance <= SL_MILLIMETER_MAX))) { in I3DSource_SetRolloffDistances()67 thiz->mMaxDistance = maxDistance; in I3DSource_SetRolloffDistances()86 SLmillimeter maxDistance = thiz->mMaxDistance; in I3DSource_GetRolloffDistances() local89 *pMaxDistance = maxDistance; in I3DSource_GetRolloffDistances()
91 float maxDistance = distance(0, 0, sceneRoot.getWidth(), sceneRoot.getHeight()); in getStartDelay() local92 float distanceFraction = distance/maxDistance; in getStartDelay()
158 float maxDistance = in calculateOut() local161 outVector[0] = Math.round(maxDistance * xVector); in calculateOut()162 outVector[1] = Math.round(maxDistance * yVector); in calculateOut()
111 float maxDistance = getMaxDistance(sceneRoot); in getStartDelay() local112 float distanceFraction = distance/maxDistance; in getStartDelay()
1821 SLmillimeter maxDistance