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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/bars/
DFrameworkActionBar.java174 ArrayList<MenuItemImpl> menus = mActionBar.getMenuBuilder().getNonActionItems(); in isOverflowPopupNeeded() local
180 menus != null) { in isOverflowPopupNeeded()
181 final int count = menus.size(); in isOverflowPopupNeeded()
183 needed = !menus.get(0).isActionViewExpanded(); in isOverflowPopupNeeded()
/frameworks/base/docs/html/design/patterns/
Dselection.jd5 <a class="notice-developers" href="{@docRoot}guide/topics/ui/menus.html#context-menu">
32 Traditional use of the long press gesture to show contextual menus.
92 <a href="{@docRoot}guide/topics/ui/menus.html#CAB">Using the contextual action mode</a>.</p>
105 contextual menus.</p>
Dcompatibility.jd17 <li>Robust pattern for the use of menus in action bars.</li>
Dgestures.jd27 the data using a contextual action bar. Avoid using long press for showing contextual menus.</p>
Dactionbar.jd60 views. Examples of view-switching controls are drop-down menus or tab controls. For more informatio…
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dmenu_design.jd21 <a href="{@docRoot}guide/topics/ui/menus.html">Menus</a>.</p>
100 The Android system provides two types of menus you can use to provide
115 All but the simplest applications have menus. The system automatically
116 lays the menus out and provides standard ways for users to access them.
118 functionality across all applications. All menus are panels that "float"
125 Let's start out with a quick tour of the menus.
130 <p class="note"><strong>Note:</strong> Your menus and screens might not look
256 for going to the next screen and performing the operation there. Context menus
258 Many users never discover or use Context menus. It is for this reason that, for
263 may have commands on Context menus that are not available elsewhere.
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Dindex.jd29 icons in menus, dialogs, tabs, the status bar, and lists. The Icon Guidelines
/frameworks/base/docs/html/training/sharing/
Dshareaction.jd17 <li><a href="#update-menus">Update Menu Declarations</a></li>
48 <h2 id="update-menus">Update Menu Declarations</h2>
120 <p>You may only need to set the share intent once during the creation of your menus, or you may
/frameworks/base/docs/html/training/wearables/watch-faces/
Dconfiguration.jd80 watch face, because complex menus are hard to navigate on smaller screens. Your wearable
117 for a watch face, because it is easier to interact with complex menus on the larger screen of
/frameworks/base/docs/html/guide/topics/resources/
Davailable-resources.jd36 <dd>Define the contents of your application menus.<br/>
Dmenu-resource.jd10 <li><a href="{@docRoot}guide/topics/ui/menus.html">Menus</a></li>
18 <p>For a guide to using menus, see the <a href="{@docRoot}guide/topics/ui/menus.html">Menus</a>
Doverview.jd85 application menus, drawables, animations, and more.</dd>
/frameworks/base/docs/html/guide/topics/ui/
Dindex.jd3 … also provides other UI modules for special interfaces such as dialogs, notifications, and menus.
Dui-events.jd71 on context menus in the <a href="{@docRoot}guide/topics/ui/menus.html#context-menu">Menus</a>
Dmenus.jd35 <li><a href="#AllowingToAdd">Allowing your activity to be added to other menus</a></li>
70 guide shows how to create the three fundamental types of menus or action presentations on all
1024 <h3 id="AllowingToAdd">Allowing your activity to be added to other menus</h3>
1029 <p>To be included in other application menus, you need to define an intent
/frameworks/base/tools/aapt/
DResource.cpp1181 sp<ResourceTypeSet> menus; in buildResources() local
1216 !applyFileOverlay(bundle, assets, &menus, "menu") || in buildResources()
1329 if (menus != NULL) { in buildResources()
1330 err = makeFileResources(bundle, assets, &table, menus, "menu"); in buildResources()
1484 if (menus != NULL) { in buildResources()
1485 ResourceDirIterator it(menus, String8("menu")); in buildResources()
/frameworks/base/docs/html/design/get-started/
Dprinciples.jd38 <h4 id="real-objects-more-fun">Real objects are more fun than buttons and menus</h4>
/frameworks/base/docs/html/about/versions/
Dandroid-2.3-highlights.jd65 notification bar, menus, and other parts of the UI. Changes in menus and
/frameworks/base/docs/html/sdk/
DOLD_RELEASENOTES.jd43 …<li>Changes to menus to make them more flexible; also added context menus (similar to "right mouse…
/frameworks/base/docs/html/guide/components/
Dfragments.jd609 href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a> (and, consequently, the <a
634 the Options Menu and context menus.</p>
636 <p>For more information about menus, see the <a
637 href="{@docRoot}guide/topics/ui/menus.html">Menus</a> and <a
/frameworks/base/docs/html/design/wear/
Dpatterns.jd105 <li>Do not put menus on a single card.</li>
/frameworks/base/docs/html/tools/support-library/
Dindex.jd107 menus.</li>
367 <li>Added drag-to-open user interface support for pop-up menus. For more information, see
913 <li>Added new APIs to control the visibility of new menus.</li>
/frameworks/base/docs/html/distribute/essentials/quality/
Dcore.jd481 pending, such as changes to editable fields, game progress, menus,
632 <li>No aliasing at the edges of menus, buttons, and other UI elements
/frameworks/base/docs/html/training/notepad/
Dnotepad-ex1.jd374 <h2>More about menus</h2>
376 surface with <a href="{@docRoot}resources/faq/commontasks.html#addmenuitems">menus</a>. </p>
/frameworks/base/docs/html/training/tv/games/
Dindex.jd85 …game&mdash;not just controlling core gameplay, but also navigating menus and ads. For this reason,…

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