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Searched refs:minLengthSquared (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DSpotShadow.cpp651 float minLengthSquared = FLT_MAX; in getClosestUmbraIndex() local
661 if (currentLengthSquared < minLengthSquared) { in getClosestUmbraIndex()
662 if (minLengthSquared != FLT_MAX) { in getClosestUmbraIndex()
665 minLengthSquared = currentLengthSquared; in getClosestUmbraIndex()
667 } else if (currentLengthSquared > minLengthSquared && hasDecreased) { in getClosestUmbraIndex()