Searched refs:minLengthSquared (Results 1 – 1 of 1) sorted by relevance
651 float minLengthSquared = FLT_MAX; in getClosestUmbraIndex() local661 if (currentLengthSquared < minLengthSquared) { in getClosestUmbraIndex()662 if (minLengthSquared != FLT_MAX) { in getClosestUmbraIndex()665 minLengthSquared = currentLengthSquared; in getClosestUmbraIndex()667 } else if (currentLengthSquared > minLengthSquared && hasDecreased) { in getClosestUmbraIndex()