Searched refs:motionEntry (Results 1 – 2 of 2) sorted by relevance
436 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); in enqueueInboundEventLocked() local437 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN in enqueueInboundEventLocked()438 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) in enqueueInboundEventLocked()441 int32_t displayId = motionEntry->displayId; in enqueueInboundEventLocked()442 int32_t x = int32_t(motionEntry->pointerCoords[0]. in enqueueInboundEventLocked()444 int32_t y = int32_t(motionEntry->pointerCoords[0]. in enqueueInboundEventLocked()452 mNextUnblockedEvent = motionEntry; in enqueueInboundEventLocked()535 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); in dropInboundEventLocked() local536 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { in dropInboundEventLocked()1733 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked() local[all …]
1111 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);