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Searched refs:motionEntry (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp436 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); in enqueueInboundEventLocked() local
437 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN in enqueueInboundEventLocked()
438 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) in enqueueInboundEventLocked()
441 int32_t displayId = motionEntry->displayId; in enqueueInboundEventLocked()
442 int32_t x = int32_t(motionEntry->pointerCoords[0]. in enqueueInboundEventLocked()
444 int32_t y = int32_t(motionEntry->pointerCoords[0]. in enqueueInboundEventLocked()
452 mNextUnblockedEvent = motionEntry; in enqueueInboundEventLocked()
535 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); in dropInboundEventLocked() local
536 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { in dropInboundEventLocked()
1733 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked() local
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DInputDispatcher.h1111 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);