Searched refs:muOverlayHandle (Results 1 – 1 of 1) sorted by relevance
174 GLES20.glUniform4f(muOverlayHandle, step , step, step , step); in onDrawFrame()213 muOverlayHandle = GLES20.glGetUniformLocation(mProgram, "uOverlay"); in onSurfaceCreated()215 if (muOverlayHandle == -1) { in onSurfaceCreated()361 private int muOverlayHandle; field in GLDepthTestActivity.GLES20TriangleRenderer