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Searched refs:newSaveCount (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredDisplayList.cpp448 SaveLayerOp* op, int newSaveCount) { in addSaveLayer() argument
450 this, op, op->getFlags(), newSaveCount); in addSaveLayer()
453 mSaveStack.push(newSaveCount); in addSaveLayer()
460 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) { in addSave() argument
462 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount); in addSave()
466 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount); in addSave()
468 mSaveStack.push(newSaveCount); in addSave()
483 int newSaveCount) { in addRestoreToCount() argument
484 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount); in addRestoreToCount()
486 if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) { in addRestoreToCount()
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DDeferredDisplayList.h112 void addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount);
113 void addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount);
114 void addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);
142 void storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);
DDisplayListOp.h291 int newSaveCount = deferStruct.mRenderer.save(mFlags); in defer() local
292 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); in defer()
356 int newSaveCount = deferStruct.mRenderer.getSaveCount(); in defer() local
357 deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount); in defer()