Searched refs:newScrollY (Results 1 – 3 of 3) sorted by relevance
933 float newScrollY = mOwnScrollY + scrollAmount; in overScrollUp()934 if (newScrollY > range) { in overScrollUp()938 setOverScrolledPixels(currentBottomPixels + newScrollY - range, in overScrollUp()966 float newScrollY = mOwnScrollY + scrollAmount; in overScrollDown()967 if (newScrollY < 0) { in overScrollDown()970 setOverScrolledPixels(currentTopPixels - newScrollY, in overScrollDown()1052 int newScrollY = scrollY + deltaY; in overScrollBy() local1058 if (newScrollY > bottom) { in overScrollBy()1059 newScrollY = bottom; in overScrollBy()1061 } else if (newScrollY < top) { in overScrollBy()[all …]
773 int newScrollY = oldScrollY - delta; in onGenericMotionEvent() local774 if (newScrollY < 0) { in onGenericMotionEvent()775 newScrollY = 0; in onGenericMotionEvent()776 } else if (newScrollY > range) { in onGenericMotionEvent()777 newScrollY = range; in onGenericMotionEvent()779 if (newScrollY != oldScrollY) { in onGenericMotionEvent()780 super.scrollTo(mScrollX, newScrollY); in onGenericMotionEvent()
18578 int newScrollY = scrollY + deltaY;18599 if (newScrollY > bottom) {18600 newScrollY = bottom;18602 } else if (newScrollY < top) {18603 newScrollY = top;18607 onOverScrolled(newScrollX, newScrollY, clampedX, clampedY);