Searched refs:numFramesPendingPlayout (Results 1 – 2 of 2) sorted by relevance
565 uint32_t numFramesPendingPlayout = in fillBuffer() local573 numFramesPendingPlayout += numAdditionalFrames; in fillBuffer()576 (1000000ll * numFramesPendingPlayout) / mSampleRate; in fillBuffer()584 numFramesPendingPlayout, in fillBuffer()
399 uint32_t numFramesPendingPlayout = in onMessageReceived() local406 * numFramesPendingPlayout * 1000ll; in onMessageReceived()