Searched refs:numPoints (Results 1 – 5 of 5) sorted by relevance
66 int numPoints = mKeyframeData.length / 3; in getValue() local70 return interpolateInRange(fraction, numPoints - 2, numPoints - 1); in getValue()74 return pointForIndex(numPoints - 1); in getValue()78 int high = numPoints - 1; in getValue()
160 int numPoints = pointComponents.length / 3; in initPath() local167 mX = new float[numPoints]; in initPath()168 mY = new float[numPoints]; in initPath()172 for (int i = 0; i < numPoints; i++) { in initPath()
268 public static float[] temporalSampling(GestureStroke stroke, int numPoints) { in temporalSampling() argument269 final float increment = stroke.length / (numPoints - 1); in temporalSampling()270 int vectorLength = numPoints * 2; in temporalSampling()
460 size_t numPoints = segmentPoints.size(); in approximate() local461 size_t approximationArraySize = numPoints * 3; in approximate()466 for (size_t i = 0; i < numPoints; i++) { in approximate()
797 int numPoints = count / 2; in instanceVertices() local799 dstBuffer.alloc<TYPE>(numPoints * verticesPerPoint + (numPoints - 1) * 2); in instanceVertices()834 int numPoints = count / 2; in tessellatePoints() local