Home
last modified time | relevance | path

Searched refs:numQuads (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DOpenGLRenderer.cpp1129 uint32_t numQuads = 0; in composeLayerRegion() local
1168 numQuads++; in composeLayerRegion()
1170 if (numQuads >= gMaxNumberOfQuads) { in composeLayerRegion()
1171 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, in composeLayerRegion()
1173 numQuads = 0; in composeLayerRegion()
1178 if (numQuads > 0) { in composeLayerRegion()
1179 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, in composeLayerRegion()