Searched refs:numQuads (Results 1 – 1 of 1) sorted by relevance
1129 uint32_t numQuads = 0; in composeLayerRegion() local1168 numQuads++; in composeLayerRegion()1170 if (numQuads >= gMaxNumberOfQuads) { in composeLayerRegion()1171 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, in composeLayerRegion()1173 numQuads = 0; in composeLayerRegion()1178 if (numQuads > 0) { in composeLayerRegion()1179 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, in composeLayerRegion()