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Searched refs:numTexturesAvailable (Results 1 – 1 of 1) sorted by relevance

/frameworks/rs/driver/
DrsdShader.cpp469 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits; in setupTextures() local
470 if (numTexturesToBind >= numTexturesAvailable) { in setupTextures()
472 mRSProgram->mHal.state.texturesCount, this, numTexturesAvailable); in setupTextures()
474 numTexturesToBind = numTexturesAvailable; in setupTextures()