Searched refs:opMesh (Results 1 – 1 of 1) sorted by relevance
895 const Patch* opMesh = patchOp->getMesh(renderer); in multiDraw() local896 uint32_t vertexCount = opMesh->verticesCount; in multiDraw()908 TextureVertex* opVertices = opMesh->vertices; in multiDraw()919 if (!opMesh->hasEmptyQuads) { in multiDraw()924 const size_t count = opMesh->quads.size(); in multiDraw()926 const Rect& quadBounds = opMesh->quads[i]; in multiDraw()935 indexCount += opMesh->indexCount; in multiDraw()