Searched refs:opacityAnim (Results 1 – 2 of 2) sorted by relevance
393 final RenderNodeAnimator opacityAnim = new RenderNodeAnimator(mPropPaint, in startPendingHardwareExit() local395 opacityAnim.setDuration(opacityDuration); in startPendingHardwareExit()396 opacityAnim.setInterpolator(LINEAR_INTERPOLATOR); in startPendingHardwareExit()397 opacityAnim.addListener(mAnimationListener); in startPendingHardwareExit()398 opacityAnim.setTarget(c); in startPendingHardwareExit()399 opacityAnim.start(); in startPendingHardwareExit()402 mRunningAnimations.add(opacityAnim); in startPendingHardwareExit()472 final ObjectAnimator opacityAnim = ObjectAnimator.ofFloat(this, "opacity", 0); in exitSoftware() local473 opacityAnim.setAutoCancel(true); in exitSoftware()474 opacityAnim.setDuration(opacityDuration); in exitSoftware()[all …]
331 final RenderNodeAnimator opacityAnim = new RenderNodeAnimator(mPaintProp, in exitHardware() local333 opacityAnim.setDuration(ANIMATION_DURATION_FADE); in exitHardware()334 opacityAnim.setInterpolator(mAlphaExitInterpolator); in exitHardware()335 opacityAnim.addListener(mAnimatorListener); in exitHardware()336 opacityAnim.setTarget(mTargetView); in exitHardware()338 opacityAnim.start(); in exitHardware()339 mRunningAnimations.add(opacityAnim); in exitHardware()