Searched refs:originX (Results 1 – 1 of 1) sorted by relevance
366 float originX, float originY) { in transformAngle() argument372 x -= originX; in transformAngle()401 float originX, originY; in transform() local402 transformPoint(matrix, 0, 0, &originX, &originY); in transform()416 transformAngle(matrix, orientation, originX, originY)); in transform()