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Searched refs:originX (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/input/
DInput.cpp366 float originX, float originY) { in transformAngle() argument
372 x -= originX; in transformAngle()
401 float originX, originY; in transform() local
402 transformPoint(matrix, 0, 0, &originX, &originY); in transform()
416 transformAngle(matrix, orientation, originX, originY)); in transform()