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/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1610 const InputWindowInfo* otherInfo = otherHandle->getInfo(); in isWindowObscuredAtPointLocked() local
1611 if (otherInfo->displayId == displayId in isWindowObscuredAtPointLocked()
1612 && otherInfo->visible && !otherInfo->isTrustedOverlay() in isWindowObscuredAtPointLocked()
1613 && otherInfo->frameContainsPoint(x, y)) { in isWindowObscuredAtPointLocked()