Searched refs:outlineData (Results 1 – 1 of 1) sorted by relevance
426 OutlineData outlineData[polyLength]; in createSpotShadow() local444 projectCasterToOutline(outlineData[polyLength - 1].position, lightCenter, in createSpotShadow()452 float ratioZ = projectCasterToOutline(outlineData[i].position, in createSpotShadow()454 outlineData[i].radius = ratioZ * lightSize; in createSpotShadow()456 outlineData[currentNormalIndex].normal = ShadowTessellator::calculateNormal( in createSpotShadow()457 outlineData[currentNormalIndex].position, in createSpotShadow()458 outlineData[nextNormalIndex].position); in createSpotShadow()506 const Vector2& previousNormal = outlineData[preNormalIndex].normal; in createSpotShadow()507 const Vector2& currentNormal = outlineData[i].normal; in createSpotShadow()530 penumbra[penumbraIndex++] = outlineData[i].position + in createSpotShadow()[all …]