Searched refs:p1c1c2x (Results 1 – 1 of 1) sorted by relevance
999 float p1c1c2x = (p1c1x + c1c2x) * 0.5f; in recursiveCubicBezierVertices() local1005 float mx = (p1c1c2x + p2c1c2x) * 0.5f; in recursiveCubicBezierVertices()1010 mx, my, p1c1c2x, p1c1c2y, in recursiveCubicBezierVertices()